Experience and Achievements

Cross-discipline collaboration
•    Experience working with Intellectual Property Owners, Business Development, Product Managers, Game Designers, Developers, Marketing, QA, and Human Resources professionals

Art Direction experience
•    Understand creative goals and vision of Stakeholders
•    Learn about project scope, timeline, and budget
•    Identify comparable products in the market
•    Learn about technical capabilities/limitations of platform
•    Provide recommendations for team size and composition including key roles
•    Guide Junior to Principal level contributors to achieve Stakeholders' vision
•    Maintain global view of Art Production
•    Maintain responsibility/accountability for quality and timely delivery all final artwork.
•    Maximize team moral, collaboration, creativity, and productivity

Internal Art Department Management experience
•    Manage 13 Artists from varying disciplines (Generalists, Production, UI, Marketing)
•    Develop Artist titles and career progression framework
•    Write and deliver semi-annual performance reviews
•    Determine compensation and merit increases
•    Recruit, Create Interview Guidelines, Hire, and Mentor new team members

External Art Team Management experience
•    Identify, negotiate terms, and train new vendors
•    Write vendor contracts and production orders
•    Track vendor productivity
•    Lead biweekly Skype calls with international teams
•    Lead individuals or teams of artists by providing direct and actionable written feedback
•    Ensure external teams have style guides, tools and templates

Production Management experience
•    Develop game feature budgets and production cost estimates
•    Produce feature production timelines
•    Identify areas for process improvement and tool development

Hands-On Art Production experience
•    Create identity graphics: Title Screens and App Icons
•    Create UI for new features, character designs, isometric designs, backgrounds
•    Skilled digital painter, vector artist, typography and layout, graphic animation and VFX