Cross-discipline collaboration
• Experience working with Intellectual Property Owners, Business Development, Product Managers, Game Designers, Developers, Marketing, QA, and Human Resources professionals
Art Direction experience
• Understand creative goals and vision of Stakeholders
• Learn about project scope, timeline, and budget
• Identify comparable products in the market
• Learn about technical capabilities/limitations of platform
• Provide recommendations for team size and composition including key roles
• Guide Junior to Principal level contributors to achieve Stakeholders' vision
• Maintain global view of Art Production
• Maintain responsibility/accountability for quality and timely delivery all final artwork.
• Maximize team moral, collaboration, creativity, and productivity
Internal Art Department Management experience
• Manage 13 Artists from varying disciplines (Generalists, Production, UI, Marketing)
• Develop Artist titles and career progression framework
• Write and deliver semi-annual performance reviews
• Determine compensation and merit increases
• Recruit, Create Interview Guidelines, Hire, and Mentor new team members
External Art Team Management experience
• Identify, negotiate terms, and train new vendors
• Write vendor contracts and production orders
• Track vendor productivity
• Lead biweekly Skype calls with international teams
• Lead individuals or teams of artists by providing direct and actionable written feedback
• Ensure external teams have style guides, tools and templates
Production Management experience
• Develop game feature budgets and production cost estimates
• Produce feature production timelines
• Identify areas for process improvement and tool development
Hands-On Art Production experience
• Create identity graphics: Title Screens and App Icons
• Create UI for new features, character designs, isometric designs, backgrounds
• Skilled digital painter, vector artist, typography and layout, graphic animation and VFX