Our answers form the Mission Statement of our new product:
WHAT ARE WE BUILDING?
We are using the engine to build on the theme of the Modeling Agency.
A fiction built around a Modeling Agency
As the head of a Modeling Agency, the player is required to recruit models, build out a wardrobe, and then dress their models for photo shoots and ‘walk offs’ that demonstrate a player’s creativity around the particular shoot’s theme or task.
A core loop focused on clothing collection
As a player progresses, he or she opens up additional clothing items by unlocking new designers and brands that allow greater customization and self expression during photo shoots and other events.
As a constraint of the engine, progression will be defined by signing up new models. However, the main goal of signing on new models is to unlock additional clothing options.
A sophisticated and glamorous art style
Given the focus on glamour and sophistication, the art style for the clothing is meant to be more realistic, and not cartoony. The art style will likely be more streamlined / polished / mature given the move toward high fashion.
Importantly, the clothes in this game are key: they need to express the glamour of the fashion industry, and represent ‘aspirational’ outfits that are not practical in a real wardrobe but can build out a virtual one.
We are intending on building a game evokes the excitement and fast-paced nature of a Modeling Agency; we want to leverage the glamour of the industry, but de-emphasize its cut-throat nature.
Importantly, we are working within the constraints of the engine
Although we are trying to build a game that addresses the aspirations as defined, we need to work within the overall confines of our engine.
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